Someone else might have a better way of doing it, though - I'm not experienced at all, just thought your question was interesting and started to wonder about it myself. All you have to do is open up an image editor and add it to the bottom. I hope that helps a little, even if you're not using VX Ace. The icon sheet will be made ready to be attached to any RPG Maker MV/MZ icon sheet. Some games use a light theme, while others use a dark theme. (above icons are from the 2500+ Icon Sheet) We know that each game is different and uses different themes. (They can all have prices set by variables, if you want!) The icon sheet will be made ready to be attached to any RPG Maker MV/MZ icon sheet. If you want to sell more items in the shop, you just place them inside the first brackets, after a comma. You wanted the price as a variable, so instead of typing an actual price, we'd use the variable it's stored in (in my case, it's the variable ID 1). The price_override_flag is 1 for enabled and 0 for disabled, then we set it as 1 in the call. The default database one has type 0 (item), ID 1. So, for example, you'd want to sell a Potion. Im working on an RPG Maker VX Ace game with a Modern Tileset. (it's the only one I know, more or less, how to use) You can use a script call to set the shop event, instead of the automated one (you can find other script calls here btw). For what version of RPG Maker are you trying to do this?Įdit: If it is for VX Ace.
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